              Ŀ
                       3                               
                              by  Iaki Ecenarro       
                                                        
                                 31-08-96              
                                                       
              


 1. Introduction
 
 K3 is a classical pacman game, but it has some new features, as allowing
 two players to play at the same time (as a team or one against the other).

 1 Player
 
 If you choose "1 Player", K3 is just like the classical pacman. The object of
 the game is to get as many points as you can. You can get points in
 different ways:

         - Eat a yellow ball:       2 points
         - Eat a red ball:          3 points
         - Finish a level:        100 points

        Every time you eat a red ball, you can eat the ghosts and you get:
         - First ghost:      50 points
         - Second ghost:     75 points
         - Third ghost:     100 points
         - Fourth ghost:    400 points

 In the beginning of the game you have three lifes. For every 2500 points you
 get you will have an extra life.

 2 Players
 
 There are several play modes for 2 playres:

    - Team Work:
      In this mode there are two pacman. Player 1 controls the yellow pacman,
      while Player 2 controls the pink pacman. Both players play as a team,
      so there is only one score.
      If one of the players eats a red ball, both pacmans are allowed to eat
      the ghosts.
      To make a little bit more difficult, in this mode there are six
      pacmans instead of four.

    - Death Match:
      As in the previous mode, Player 1 controls the yellow pacman, and
      Player 2 controls the pink one. In this case, they play one against the
      other, so each one has his own score.
      If one of the players eats a red ball, he will be allowed to eat both
      the ghosts and the other player (which will turn blue).

    - Good guys vs Bad guys:
      In this mode, Player 1 (the good guy) controls the yellow pacman,
      while Player 2 (the bad guy) controls the RED GHOST. Player 2 will
      not be able to control the ghost until it leaves the house (it will
      do it automatically), and neither when the red ghost has been hunt
      (only the eyes will be seen) and it is going back home (also
      automatically).
      Each player has his own independent score. Player 2's points decrease
      as Player 1 gets more points. If Player 1 hunts Player 2 (the red
      ghost), Player 1 will get 1000 points.


 2. Files:
 
 The files needed for the game are:

       K3.EXE
       K3.DTA          Contains the different levels.
       K3.001          Data file (sounds, fonts, etc)
       SETUP.EXE       Setup program

 Files generated by the program.

       K3.CFG          Setup file generated by SETUP.EXE
       K3.HIS          Highest scores.


 3. Required Hardware:
 
 The required hardware to play K3 is:
         - 386 or better processor.
         - VGA graphics card.

 Optional hardware:
         - Sound Card. Supported Sound Cards are:
                   - Gravis Ultrasound (GUS)
                   - SoundBlaster (1.x, 2.x, 16, Pro, AWE)
                   - Pro AudioSpectrum
         - Joystick


 4. Sound:
 
 The game can work both throught the computer's internal speaker or using
 a Sound Card (or even without sound at all, if you want). The Sound Cards
 the game supports are Gravis UltraSound, SoundBlaster (1.x, 2.x, 16,
 Pro, AWE) and  Pro AudioSpectrum.
 To use your SoundCard, you must configure the program, using the SETUP
 program.

 The previous release of K3 had many problems with sound, so I have changed
 all the sound routines, using a new library, which I hope will work fine
 with all Sound cards. The library I have used is:

 
 BWSB Music and Sound Engine v1.20 (BWSB)
 Copyright (c) 1993-95, Edward Schlunder (zilym@hndymn.stat.com)

 Internet FTP
 ------------
 x2ftp.oulu.fi                /pub/msdos/programming/mxlibs
 ftp.vt.edu (vtaix.cc.vt.edu) /pub/otm
 ftp.cdrom.com                /pub/demo/code/sound or
                              /pub/demo/incoming/code
 


 5. Final words
 
 K3 has been programmed in Borland C++ 3.1 and Turbo Assembler 3.1.

 This is the second release of the game. I have corrected the many bugs
 there were in the first version, but I'm sure there are still many bugs,
 so if you find one I would appreciate if you let me know about it. Even
 if you don't find a bug, I would like to know every suggestion or opinion
 you have about the game. I want to know where this game arrives, if there
 is someone out there playing K3, if he likes it, if he hates it, whatever...

 This game is completely FREEWARE, you may do whatever you want with it,
 except modify it. Copy it, upload to every site you want. The only thing
 I'm asking is that if you are using it let me know, send me a little e-mail.

 Iaki Ecenarro

 e-mail: ecenaitu@arrakis.es
 www: http://www.arrakis.es/~ecenaitu/k3eng.htm

